Initialize engine version: 4.0.0f7
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.13.124]
    Renderer: NVIDIA GeForce GTX 560M   
    Vendor:   NVIDIA
    VRAM:     1488 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Marc\Documents\Slenderman's Shadow Reloaded\SMShadow Tests\ChristmasMap\PC\Slenderman's Shadow Demo_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Marc\Documents\Slenderman's Shadow Reloaded\SMShadow Tests\ChristmasMap\PC\Slenderman's Shadow Demo_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Marc\Documents\Slenderman's Shadow Reloaded\SMShadow Tests\ChristmasMap\PC\Slenderman's Shadow Demo_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Marc\Documents\Slenderman's Shadow Reloaded\SMShadow Tests\ChristmasMap\PC\Slenderman's Shadow Demo_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Marc\Documents\Slenderman's Shadow Reloaded\SMShadow Tests\ChristmasMap\PC\Slenderman's Shadow Demo_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Marc\Documents\Slenderman's Shadow Reloaded\SMShadow Tests\ChristmasMap\PC\Slenderman's Shadow Demo_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Marc\Documents\Slenderman's Shadow Reloaded\SMShadow Tests\ChristmasMap\PC\Slenderman's Shadow Demo_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Marc\Documents\Slenderman's Shadow Reloaded\SMShadow Tests\ChristmasMap\PC\Slenderman's Shadow Demo_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Marc\Documents\Slenderman's Shadow Reloaded\SMShadow Tests\ChristmasMap\PC\Slenderman's Shadow Demo_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Marc\Documents\Slenderman's Shadow Reloaded\SMShadow Tests\ChristmasMap\PC\Slenderman's Shadow Demo_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Marc\Documents\Slenderman's Shadow Reloaded\SMShadow Tests\ChristmasMap\PC\Slenderman's Shadow Demo_Data\Managed\uScriptRuntime.dll (this message is harmless)
Loading C:\Users\Marc\Documents\Slenderman's Shadow Reloaded\SMShadow Tests\ChristmasMap\PC\Slenderman's Shadow Demo_Data\Managed\uScriptRuntime.dll into Unity Child Domain
- Completed reload, in  0.071 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\Marc\Documents\Slenderman's Shadow Reloaded\SMShadow Tests\ChristmasMap\PC\Slenderman's Shadow Demo_Data\Managed\System.dll (this message is harmless)
loading
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

waiting
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unsupported: Hidden/NoiseAndGrainDX11
Unsupported: Hidden/CameraMotionBlurDX11
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 4582. Operation took 5.326105 ms.
Platform assembly: C:\Users\Marc\Documents\Slenderman's Shadow Reloaded\SMShadow Tests\ChristmasMap\PC\Slenderman's Shadow Demo_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 801 unused Assets to reduce memory usage. Loaded Objects now: 659. Operation took 9.142059 ms.
loading
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

waiting
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unsupported: Hidden/NoiseAndGrainDX11
Unsupported: Hidden/CameraMotionBlurDX11
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 977. Operation took 4.205306 ms.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 727. Operation took 22.292182 ms.
